
(*I only add that in case the settings are greyed out in Ableton for you, like they are for me) I can't adjust the buffer size from within Ableton, but when I change it using the Delta Control Panel (part of the m-Audio driver software) it changes the settings in Ableton to match it. The buffer size is controlled by the audio interface on my set up (Windows Vista using a m-Audio 2496 PCI card). There's also an option through the Focusrite interface to change the buffer size, but this is measured in ms as opposed to sample size so I don't know whether to reduce that or increases it! And does that only effect the latency between the audio interface and the instrument (which is fine I think as I don't hear any doubling when listening to direct monitoring).
#Ableton live lite 8 focusrite scarlett plugin suite how to#
Please tell me step by step how to reduce this latency (I know it's in the preference screen, but I can't seem to alter the buffer size). Are these two different types of latency? If so how do I reduce them to near-zero? I should think with the beastly computer I am using there shouldn't be any CPU issues. Also when I play the guitar and monitor through the DAW (as opposed to direct monitoring through the Scarlett) there's a doubling effect, which I believe is also due to latency. There's obviously some latency when I'm monitoring the backing track and recording the new track. The lead guitar is always a bit behind the backing track as are the vocals.

Now I wanted record another guitar part in arrangement view and vocals in arrangement view whilst listening to the backing track through my headphones (attached to the Focusrite), but there's always a bit of lag on the overlaid track. composed several 'scenes' then stuck them all together in the arrangement view. I laid down the first track (guitar part) stick in some midi drums and bass. I'm using the bundled ableton live 8 lite that came with my scarlett 8i6.

I understand it's the delay between the action of playing/producing the sound and for the ear to actually hear the sound. Ok guys I don't think I fully understand latency yet.
